Nintendo VST

If you use my VST in your project, give me a shout on Twitter @matthewmontag. I'd love to hear what you come up with. 

Update 7/23/2013: Download NES VST 1.2

Change log:

Version 1.2

  • Fixed issues from version 1.1...
    • Pitch range -12 to +12
    • Fixed problem where C was playing F#
    • Tuning is back to A440
    • More reasonable volume level
    • Cleaned up the default patch set

Version 1.1

  • Portamento (try it with the noise generator)
  • Master volume control
  • Pitch bend (fixed range of 2 semitones)
  • Velocity sensitivity
  • Legato mode (doesn't retrigger step sequencers)
  • More colors :)

Audio Samples

Super Mario Brothers

Steps Ahead

Project Notes and Documentation

Overall module graph in SynthMaker

The NES VST is designed to emulate the 8-bit sounds of the Nintendo, remaining faithful to the specifications of the 2A03 chip. The plugin was built in Outsim SynthMaker to allow for an advanced user interface, and sounds were evaluated against the output of FamiTracker, which uses the Blip Buffer library to generate "perfect" alias-free primitive waveforms. In our project, aliasing is minimized with conventional techniques available in SynthMaker.

The following is a discussion of each 2A03 chip sound channel (Square, Triangle, Noise, and DPCM) and their implementation in SynthMaker.

Square

Our square wave was initially constructed by summing two saw waves limited at half bandwidth, which really means 1/4 of the sample rate or 11,025 hz. This was unsatisfactory and we switched to a construction from saw waves limited at nyquist. The test signal was a square wave with pulse width modulation cycling across 25%, 50%, 75%, and 12.5% pulse width. The results are compared here:

Square PWM

Linear sonogram of PWM square wave. The first tone is produced by SynthMaker before correction. The second and fourth tones are produced by FamiTracker. The third tone is the corrected full-bandwidth square wave produced by SynthMaker. Notice the first tone produces undesirable full bandwidth clicks when the pulse width changes. The corrected tone masks this effect.

Triangle

The Nintendo triangle wave has a distinct sound. It is produced by quantizing a triangle waveform to 16 discrete amplitudes. It also has an asymmetrical rise and fall. The falling segment of the waveform is slightly curved and the rise is linear. The triangle wave normally contains only odd harmonics, but this irregularity causes the signal to gain even harmonics, characteristic of the saw wave.

One period triangle waveform output of FamiTracker

Sample 1

4 bit quantized triangle wave, no anti-aliasing

Sample 2

4 bit quantized triangle wave, 2x oversampling, aliasing still audible

Sample 3

A-B comparison

Nintendo triangle wave (produced by FamiTracker) vs. aliased triangle from SynthMaker.

Sample 4

A-B comparison

Wavetable triangle vs. Nintendo triangle wave (produced by FamiTracker) This first attempt at band-limited wavetable synthesis used only 32 sample points as input. The resulting waveform does not have the high quantization harmonics.

Sample 5

A-B comparison

Nintendo triangle wave (produced by FamiTracker) vs. band-limited wavetable triangle from SynthMaker. This time, the wavetable used 512 sample points. The sample points were also tweaked to create an asymmetric wave shape.

Triangle Oscillator Block Diagram

The final block diagram of the triangle oscillator in SynthMaker

Noise

The noise channel in the Nintendo is not noise in the usual sense, where amplitude or frequency would be modulated randomly. Instead, the NES sends a random sequence of bits directly to audio out. This is analagous to a square wave with a continuously-varying random pulse width. The NES produces noise in repeating sequences of 32767 or 93 bits. The pitch or color of the noise is variable at 16 modes. These modes are mapped to MIDI notes in our VST plugin.

The noise sequence produced by code is heavily aliased with a great deal of harmonic content above 22,050 hz. To solve this problem we subdivide time and create 8 unique output samples at every tick. These samples are merged and lowpass filtered to produce an 8x oversampled anti-aliased output.

Noise Oscillator Block Diagram

Noise oscillator in SynthMaker. Creates a new noise buffer every time a note is triggered, allowing every note to produce a unique noise pattern, characteristic of the Nintendo.

DPCM

Delta pulse code modulation is achieved by either increasing or decreasing the amplitude of the signal by a fixed interval at every sample. The signal never maintains a steady amplitude, and the amplitude climbs at a limited rate. The NES uses DPCM to play sampled audio, and does so with an amplitude resolution of 6 bits or 64 levels. We achieve realtime DPCM in code. We allow the user to select 4 custom WAV file samples and attach the samples to MIDI notes C4, D4, E4, and F4.

DPCM Oscillator Block Diagram

DPCM code section. This represents the DSP behind each "NES DPCM" module in the graph below.

Filter Section

The output is filtered by custom highpass- and lowpass-shelf filters. The filters attenuate unwanted ultra low frequency and high frequency content that may be produced by the DPCM.

83 ResponsesLeave a Reply

  1. Matt,

    You are my hero.

    I've spent the last few months researching and carefully testing about 25-30 different plugins, VSTs, trackers, NSF players, and other tools that generate NES sounds in order to find one that was free (or close to free) of aliasing.

    As far as I can tell, you have done what no one else has. Your VST is the only piece of software I've ever heard get it right. Even FamiTracker, which is supposed to use the blip buffer algorithm, produces what seems to me to be aliasing (I can hear it in high octaves, and it's visible in an FFT).

    If I could send you a beer, I would.

  2. Felix

     /  May 3, 2011 Quote

    This is AMAZING!!! I always hated using Famitracker because it is confusing, but it always best the best NES instruments... now this... I can now make good 8-bit songs in FL Studio!

    But... there's one little downfall I think... and that's not being able to do volume/pitch slides and adjustments in the piano roll. v_v' ... like if I wanna have a Hi-Hat with diff volumes, I would have to have multiples in separate channels. v_v'

  3. Thanks dude! I will keep working on it... I have pitch bend working in the latest version, but definitely need to get velocity sensitivity. I also want to map the mod wheel to duty cycle.

  4. Felix

     /  May 4, 2011 Quote

    Thanks for the reply! I've been mimicking a lot of tunes from diff. famitracker projects that I found with this VST. I made Megaman 3's stage select, and part of Plug Man's stage from MM9, and it's pretty damn near accurate to Famitrackers!

    I've been telling everybody about this VST, so you'll probably be getting lots of feedback, and yeah, by far the BEST Nintendo VST!

  5. Felix

     /  May 4, 2011 Quote

    Oh, one more thing. The LFO steps go by 4's. I'm having a bit of trouble mimicking this one instrument....

    In Famitracker, it's Volume: 15,8 | 0,8,13,8

    But here in the VST, since it goes by 8's, it's
    Volume: 15,8 | 0.8.13.8.8.8

    Two extra 8's at the end. The Step time speed is at 16 ms (fastest). So those extra two 8's slow it down. v__v' I dunno how to get around this. <_<'

    If LFO Steps went by 2's, It should work.

    It's not a big deal really, 'cause I don't plan to use such an instrument, but I'm trying to mimic everything I can. xD!

  6. Felix

     /  May 4, 2011 Quote

    Hey Matt, checking in again with more feed back!

    Mk, so I'm trying to make this Square kick. On famitracker the pitch for it is |77 ... but in the VST the pitch only goes to 12. So it's not happening. v_v'

  7. Derik

     /  May 7, 2011 Quote

    this VST is amazing! It is without a doubt the most accurate I have seen yet. I prefer working in Cubase but I refuse to make NES music in there because it just doesn't sound the same. Now I can make NES songs in something I'm comfortable working with. For that, I owe you thanks.

    Just wondering are you planning on adding the NES expansions in future versions?

  8. Felix

     /  May 7, 2011 Quote

    Hey man, more feed back for you!

    Okay, so on Famitracker there's an instrument that is a pitch of
    0 -1 0 0 -1 0 0 -1 00 -1 0

    It's basically a little slide up lead. Well... in the VST's Fine Pitch, I mimic... however, it makes it a slide down, not slide up. Apparently the negative and positive have switched places.

    So I had to make it 0 +1 0 0 +1 0 0 +1 0 0 +1 0
    for it to be a slide up...

    So if one is to copy Pitch from famitracker, they would need to switch the negative in famitracker to positive in the VST.

    I'm really getting the hang of how this VST works and how to adjust things. I've already mimicked a lot of instruments! It's great! :D

  9. Hi Matt,
    I think I found a small bug in your noise algorithm. If you play a sustained noise, it will sometimes abruptly change pitch at regular intervals. Try looking at an FFT of a few of the lower pitches of noise played for 30 seconds, and you'll easily spot it.
    Thanks again for taking the time to make this instrument!

  10. Vinyl Scratch

     /  July 8, 2011 Quote

    I thank you many a time for this great VST. I just have one question, will expansion chips such as VRC6, VRC7, FDS, and the like be supported?

  11. As someone that uses a lot of single waveform oscillators for that crunchy chiptune sound when producing, this is a godsend. I could just kiss you! Is there any chance you'd be willing to add some sort of DCPM-based saw wave presets? ( http://www.slack.net/~ant/misc/nes-saw/ )

    That'd be an absolute godsend.

  12. I know what you are getting at. The way the DPCM sampler works now is that you load any WAV file in and it plays through a filter that makes it sound like DPCM. And another consideration is that the plugin is meant to be used in a full DAW environment so that you could load WAV clips of your favorite DPCM instruments into a different VST plugin. I understand the value of presets, however... Another problem is that my VST doesn't allow you to change pitch of those DPCM samples, it's supposed to be one-shots like drum kicks, etc. I plan to revisit the plugin soon and I'll put some thought into this.

  13. That's exciting to hear! I've been using it in a lot of my music lately and any improvements to it would be wonderful. When it comes to making hard bass sounds I think the NES is the premier square wave generator so this nearly 1:1 emulation of it is great. Any improvements to something that's already this good would be mind blowing. Keep up the great work!

  14. sn0w75

     /  August 20, 2011 Quote

    Hi,
    I decided to try out this VST, made a rather cool sample with it:
    http://soundcloud.com/sn0w75/pkmn-battle

    However, whenever I use the VST in a Cubase project (Windows 7 64-bit, 64-bit Cubase), save the project, close it, and re-open it, it causes VSTBridgeApp.exe to crash (essentially rendering the whole project unusable until you remove the NES instruments, save, and restart Cubase/reopen the project). Here's the crash report:

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: VSTBridgeApp.exe
    Application Version: 2.0.2.64
    Application Timestamp: 4cf79126
    Fault Module Name: StackHash_0a9e
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 00000000
    Exception Code: c0000005
    Exception Offset: 02cc30e0
    OS Version: 6.1.7601.2.1.0.256.48
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    Do you think there's anything to be done about it? I do like my chiptunes. :(

  15. Madame Orean

     /  September 3, 2011 Quote

    Honey, this is a thing from the lord, but you've got to get yo' ass on the ball and get dis thang complete!! I trying to make my music for church, and I can't adjust that velocity in the piano roll, nor can I do pitch slides, or note stacking in one channel, and I had to recognize that.

    Get'cho ass in gear, my dear! My church is waitin for a lovely 8 bit song about the glory of the lord!!!

  16. Hi Madame Orean, thanks for the comment...you pointed out some real problems. I was waiting to see the response from the people, but I've gotten enough feedback now. I'll get back to work and put up a new version soon.

  17. The_Strange_Remain@yahoo.com

     /  September 16, 2011 Quote

    I'm really sorry to be that guy...but has anyone tried and had trouble installing this into Mixcraft 5? It refuses to acknowledge this is in my VST folder in programfiles(x86) even after removing and adding the folder again. Everything else shows up alright but not the nes vst. If you know anything about this I'd be very grateful for any point in the right direction. Thanks!

  18. @The_Strange_Remain and sn0w75: if you are having problems using the plugin with your VST host, I don't know the answer, but the plugin was made with SynthMaker, so try searching your problem with that keyword and you might find something. Please keep me posted if you figure it out.

  19. I can't wait for you to complete this vst, hon. My church is gonna flip they wig when I make some megaman music

  20. Hey hon, I am popping in again to say hello, and reminding you that my church is waiting for me to make some blessed 8-bit gospel music!

  21. Hey hon, just wanted to say that I am excited about what God is doing. Stay blessed <3

  22. Hey hon. I made a nice song for church last Sunday. It lacked some things. I got good feedback from my church sisters. The pastor told me to use famitracker but I said no, I have faith in Matt Montag. He gonna perfect the best NES vst. Keep up the good work, Matt! Stay blessed!

  23. 1. The sound is not ideal
    2. Large CPU usage
    3. DPCM is not ideal
    4. Envelope set is more complex (if still on step)

    Translated from the Google...T_T

  24. Tough critics out here. Actually, those are some issues I was working on. CPU usage is too high. And the DPCM is not exactly NES, it favors flexibility instead of accuracy. I am considering going to a fixed NES DPCM sample bank, with a big list of presets like "SMB3 Kick" "TMNT3 Cowabunga" and "Duck Hunt Dog Laugh". I think these original game samples are what people would end up loading into a DPCM bank anyway.

  25. Hey hon, how you are? It's Orean again. Checkin' in with ya'. How your Christmas was? How your new years was? We was ballin' at church today. Found some new Megaman fan game called Rokko Chan, and I loaded some of they songs on my iPod and played it at church. My sisters was really flowing about. When you get yourself a chance, listen to that 'Volcano Man' stage music. It really put the holy spirit in me. Stay blessed, Matt! <3

  26. Hey hon, checkin' in seeing how you feel. Stay blessed!

  27. Roseweave

     /  February 22, 2012 Quote

    Matt, I really like the sound of this plugin, except for one awful glitch. I'm trying to do a stutter effect, one problem is that I can't sync it and set it fast enough to get the effect I want(only goes to 1/32 - going down as far as 1/128 would be great), I've managed to sync up the ms to the bpm(awkwardly), but now I'm having issues with an extremely stuttering sound/glitching/crackling that works it's way in and out of the sound.

    Interestingly it seems to go away more when I set my computer's power profile to "High power" so it could be some kind of buffer under-run, I'm not sure. I'll post clips when I have more of the track done.

  28. Hey hon! Stoppin' in to give you the good word. Letting you know that we've got a heap new ammount of church members this week. I played them some of the megaman music I made with your VSTi, and they think it is the BOMB!! I told them "Child, if it wasn't for Matt Montag, there wouldn't be none of this blessed music!" Mhmm!! <3

    -Madame Orean

  29. Felix

     /  March 16, 2012 Quote

    Please please please Matt! Please finish this... Please fix things like... velocity change in the piano roll... pitch slides, and note stacking. Pleaseeeee... Make my dream come true. v___v ... I don't wanna use famitracker...

  30. Kadowki

     /  April 13, 2012 Quote

    Upon it's discovery, your VST made my work better by far. I was trying to get somewhere near the flexibility of FamiTracker's style, and it was all I needed. If you were to finish this, the 8-bit fans who wish to not compose their music by traditional standards (trackers) would highly appreciate this. Again, thank you!

  31. I can't figure out how to use this in Logic . Can anyone help me out ?

  32. Hey hon, it's Orean. You have you been? Lord of grace, mercy, and space!! We got a new heap of church members this week! I played some of the Megaman music I made with your VST. One of my church sisters said it was rather lovely but she would have wanted to hear more pitch slides. Lord knows this VST need to be made complete hon! Stay blessed!

    -Madame Orean

  33. lemmykoopa

     /  May 29, 2012 Quote

    I use famitracker, but it's not ideal for live application. I've always been picky about accuracy too. But jeez, this is spot on. The DPCM channel is phenomenal.

    It would be really cool if you could input incoming audio into DPCM and spit it back out as a DPCM sound.

  34. Pectoris

     /  June 13, 2012 Quote

    Thank you so much for the free plugin. Are there any plans to share the actual OSM file? It'd be nice to be able to use the slide events if FL, which are not supported with VST instruments.

  35. Lee

     /  July 6, 2012 Quote

    If I might be so bold, may I put in vote for you to make an Audio Units (AU) version of Nintendo VST? The DLL file won't work on Macs and I'm sure there are a lot of Logic users chomping at the bit to use a great NES plug-in :)

  36. Theremin

     /  July 12, 2012 Quote

    This thing is incredible! Well done. Now, if you added a bunch of presets -- say, 40 or 50 good lead/pad/bass sounds -- I think you could easily charge for this and people would pay. I know I would!

  37. Russell

     /  July 16, 2012 Quote

    I use LMMS but I'm not sure if you do. I just tried downloading it and putting it into my plugins folder but it doesn't seem to be showing up. Any idea what I did wrong?

  38. Madame Orean

     /  August 30, 2012 Quote

    Hey hon, it's Orean. It's been a minute since I gave said hello! Just checking in hon, make sure you're doing good. Me and my church just love your work and can't wait for you to finish this VST. Much love hon. Be blessed and Stay blessed! I am excited about what God is doing!

  39. Hi Matt, :)

    I just discovered this page and read everything on it! xD. Nice to see you seem to have a fan base goin on. I'm really excited to try out this VST of yours. I noticed it's been almost a year since your last comment. Just checkin to see if you are still alive. ;) I sure hope the pressure didn't get to you.

  40. Aino Minako

     /  November 9, 2012 Quote

    Please finish this VST matt... please make it have volume slide and velocity changes in the piano roll. As well as let pitch and arps go beyond 15.

  41. Hi everybody, thank you for the comments. I'm going to post a new version by Sunday night.

  42. Please make a MAC (AU) version too. =)

  43. Hi!

    Just wanted to leave a comment and say.. Awesome VSTi! :) I just got to know about this thru dudes @ #mod_shrine. A bit heavy on the cpu usage but I like how easy it's to adjust the characteristics of the sound in this!

  44. surasshu

     /  November 18, 2012 Quote

    Great job on this :) I thought you might like to know I used your plugin in a song for a game: http://www.youtube.com/watch?v=dFeY-Seq7Ks

  45. Thanks surasshu. High praise coming from a Famicompo champion and Ubiktune composer!

  46. Awesome work!! Ditto on the AU version for me as well! Maybe some crowd source funding (i.e. kickstarter, indiegogo) could help spur motivation to make the conversion... just an idea.

    Cheers!

  47. Hi! Really cool VST. :) Any chance you plan on compiling a 64bit version as well? I'd love to use it, but my DAW is 64bit.

    Thanks!

  48. Michael

     /  March 22, 2013 Quote

    Hey! Love your work! This is the best NES sound-emulator I've ever heard!

    Could you please, please upload the presets you used for the Super Mario Bros and Steps Ahead examples above? Any presets would be greatly appreciated!

    Thanks!

  49. Eric Wettstein

     /  April 7, 2013 Quote

    May I also say I'd be willing to make a paypal donation for an AU version. Please email me if this is possible. Cheers, samples sound great!

  50. Shirley Phelps-Roper

     /  May 3, 2013 Quote

    Too bad when using this in FL Studio, you can't adjust the velocity in the piano roll, and you can't stack notes or do pitch slides. *sigh*

  51. Shirley Phelps, can you elaborate a little? Did you try monophonic and turning on Legato for stacked notes/pitch slides? Also, lay off the bigotry.

  52. MSG

     /  May 11, 2013 Quote

    Great sounding plugin! One weird thing I noticed tough is that the pitch zeroes out at the twelfth partial which Isn't an octave (equivalent C to F#). To match my other VSTs I have to go full 12+ or -. Thanks for the free plugin!

  53. Gee, thanks for trollin, Shirley Phelps. Velocity response works just fine, and legato works as well.

  54. Hey, I LOVE this synth. But I am having a weird issue with the latest version.

    Every note is offset by a Tri-tone for some reason. So a C will be an F# instead. O_O

  55. Tom Smith

     /  July 12, 2013 Quote

    Hey, this does sound fabulous, but i've noticed something problematic. C is not C, at least it's not in FL studio. It's F#. I have to completely re-center the 0 pitch on F sharp before 'c' is 'c'.

    Any idea why this is? Is it a bug? or is it just like this for me? I tested with my other VSTs, and against my piano. the 'c' in this is f#, for all waveforms that have a tonal pitch.

  56. Dude, your plugin is amazing! I use it every day!

    I hope you release a revised version soon :)

  57. Orean Cosby

     /  July 16, 2013 Quote

    Hey hon, it's Orean. I was wondering if you plan on increasing the limit to the pitch? Like, it goes up to 12. Some instruments I'm trying to mimic from Famitracker won't work because of the limit...

  58. Game Sound Guy

     /  July 22, 2013 Quote

    Thanks for updating the VST! I love this thing and appreciate all the work you put into it! Also yes, I am very interested in a Reason rack extension.

  59. Hey Orean. Trying to get that Tim Follin sound, eh? So, in the fixed version 1.2, it's got pitch -12 to +12, giving you a nice 2 octave range. Cool? Your email address bounced, by the way...

  60. Hey-

    Is there any chance of 64bit version of this existing any time soon? I just updated Live to the 64 bit version and it seems to only like 64 bit plugins.

  61. Christian (PHOHAT)

     /  August 4, 2013 Quote

    Wonderfull!!! thanx you so much...there're some hits coming in the air... lolllllll

  62. Neonlare

     /  August 15, 2013 Quote

    My god this is the best NES vsti I've seen since ever! I've been trying to nail a Follin sound style too but have not had much luck with it. Anyone got any suggestions or patches for FLStudios that emulate that glorious sound of Solstice or Silver Surfer? What about the Sunsoft Bass sound too? :) A good set of presets based on some of the classics would really help the creative juices! :)

    Thanks for the vst Matt! :D

  63. NeonlareAnyone got any suggestions or patches for FLStudios that emulate that glorious sound of Solstice or Silver Surfer? What about the Sunsoft Bass sound too? :)A good set of presets based on some of the classics would really help the creative juices! :)
    Thanks for the vst Matt! :D

    Good question. I have wanted to create a nice starter patch set for a while, including some Follin style patches. In the meantime I might post a little tutorial on how to create them yourself.

  64. Itching to try this but it's not working. I *think* it's because I have a 64bit host. Has anyone got this working in a 64bit host? I tried jBridge but it did not seem to work.

  65. J.: Itching to try this but it's not working. I *think* it's because I have a 64bit host. Has anyone got this working in a 64bit host? I tried jBridge but it did not seem to work.

    Yeah, that's the reason. Sorry - it doesn't work on 64 bit hosts. The plugin would have to be rewritten to support 64 bit.

  66. Success! Well kind of. Turns out that you can run 32bit DAWs in Windows 64bit, so I got in working after all. Really cool stuff.

  67. You absolutely rule, Matt.

  68. works great with Sonar 8.5 on my Windows 64bit after putting it in the x86 (32bit) cakewalk plugins folder

  69. OwlOfTheAsh

     /  October 13, 2013 Quote

    Best vst for nes simulation. I,ve never seen other synth, that been more functional (except trackers).
    I throw my money to the monitor, but nothing happens :C

  70. Orean Cosby

     /  October 22, 2013 Quote

    Hey hon! Just checkin' in! See how you're doing! Me and my church members are really excited about what God is doing! Thank you hon. Stay blessed!
    ~Orean

  71. Hey Matt... I am just wondering if you'll be lifting the 64 LFO limit... I was able to hack a save file and allow an LFO of 5 bars... I've been trying to study the coding in the save file and change things up... For the most part, I broke some limits... but I can't seem to get passed the 64 LFO limit... I really like to stretch the limit so I could really reproduce lots of NES songs accurately... anyway... thanks. :)

  72. Thomas

     /  December 6, 2013 Quote

    This looks and sounds really great! I was just wondering if perhaps you could make a version for Mac?

  73. is my 2 time using an 8 bit vst. the first is the expansion of nexus and this a lot way better and easy to manipulate. Thanks for this keep the good job. and works fine in my hp laptop with fl studio 11 in 64 bit

  74. Hi Matt is there any mac version?

  75. I too would like a 64-bit Mac version of this! ^_^

  76. producer matt

     /  August 22, 2014 Quote

    hey,

    sounds great when working...but i have had the same issue as snow75...3 years later! vst opens first time in cubase...but after closing...crashed/hangs the system...and won't reopen file system (most likely until the .dll has been uninstalled)

  77. producer matt

     /  August 22, 2014 Quote

    dude...i figured it out (apologies if answer listed above)...it is a mono/stereo issue...you can't just insert vst instrument (because this is necessarily stereo)...and conflicts with the plug-in.

    gotta hit F11...install to rack.

    then it loads!

    so sweet.

    great work on the software, matt.

  78. Mauricio

     /  September 12, 2014 Quote

    Hey man, I have one question, how can I set up the release of the sound? I mean after I press the key to keep the sound a bit?.
    If you want please answer to my mail ;)

  79. producer matt: dude...i figured it out (apologies if answer listed above)...it is a mono/stereo issue...you can't just insert vst instrument (because this is necessarily stereo)...and conflicts with the plug-in.gotta hit F11...install to rack.
    then it loads!so sweet.great work on the software, matt.

    This didn't work for me. Still crashing after saving and reopening... Sucks because all the other VSTs I've tried just aren't quite the same quality level.

  80. Madame Orean

     /  November 28, 2014 Quote

    Hey hon! It's Orean. It's been a minute! How have you been? How was your Thanks Giving? Me and my Church members are really excited about what God is doing. I'm so thankful that you fixed the VST up and allowed velocity changing in the piano roll and note stacking. I hope you allow there to be more LFO than 64, and allow more octaves in the pitch/high pitch. 15 just isn't enough... Stay blessed!

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